Artificial Intelligence vs. Intelligence Amplification, Part III
A few years ago, I wrote:
There have been numerous attempts at producing artificial intelligence. Those attempts have been failures. The nearest thing to a success was Deep Blue as chess champion. I suspect a grandmaster assisted by a computer could probably beat an unaided computer for the foreseeable future.More recently, Gary Kasparov wrote, far more authoritatively:
IA wins again.
In what Rasskin-Gutman explains as Moravec's Paradox, in chess, as in so many things, what computers are good at is where humans are weak, and vice versa. This gave me an idea for an experiment. What if instead of human versus machine we played as partners? My brainchild saw the light of day in a match in 1998 in León, Spain, and we called it "Advanced Chess." Each player had a PC at hand running the chess software of his choice during the game. The idea was to create the highest level of chess ever played, a synthesis of the best of man and machine.